﻿---@class UnityEngine.AnimationClip : UnityEngine.Object
---@field public length System.Single
---@field public frameRate System.Single
---@field public wrapMode UnityEngine.WrapMode
---@field public localBounds UnityEngine.Bounds
---@field public legacy System.Boolean
---@field public humanMotion System.Boolean
---@field public events table
local m = {}
function m:SampleAnimation() end
function m:SetCurve() end
function m:EnsureQuaternionContinuity() end
function m:ClearCurves() end
function m:AddEvent() end
return m
